Skip to content

Where you been?

by aaron on February 19th, 2007

I’ve been laying low for the past month, and my posting was sporadic even before that. Part of the reason for that was the Christmas-New Years blogging deadzone. But the bulk of the reason was I changed jobs. It’s pretty common for Microsofties to switch jobs. I’ve heard numbers saying that most people move around after about a year and a half or two years. In any case, I was in my old team for quite a bit longer than that.

For the past three years and change, I was the Ux Program Manager for Visual Studio, and the PM for the team that built the Visual Studio shell (devenv.exe). I started on November 10, 2003 and left on January 26, 2007. Not a bad run. I feel like I accomplished a great deal during that time: Visual Studio 2005 won Infoworld’s award for Best IDE in 2005 due to the product’s usability and fit-and-finish; Visual Studio 2005 is reasonably well supported on Windows Vista; Orcas is off to a fantastic start, and will be a product that serves to delight and enthuse every single one of Visual Studio’s customers. And, at the end of it all, I felt like I was ready for a change.

I’ve joined a fantastic, new, and very small team run by the super-talented John Montgomery. I can’t say much of anything about what we’re doing right now, but I will as soon as I can.

Possibly Related Posts:


From → Meta

  • http://ramblings.aaronballman.com Aaron Ballman

    That’s exciting news! Congrats on the change, and thank you very much for all your hard work on making Visual Studio rock.

    So are you still going to be doing UI design posts in your blog? Or do you plan to shift focus?

  • Aaron Brethorst

    Thanks, Aaron! I will still be talking about User Experience, especially since I’m still Ux work on my new product :) . I will probably have a string of UAC posts to get off my chest, first though; consider it to be a cathartic activity.

    Let me know if there is anything specific you want me to post about.

    Aaron

blog comments powered by Disqus