My gamerscore, courtesy of Popfly

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6 Comments

  1. squidbot
    Posted May 21, 2007 at 1:07 pm | Permalink

    Arrgh! Imbedding popfly in to your otherwise fine blog makes it very difficulty to read if you don’t want to install a piece of beta software. As soon as the popfly app attempts to render I get automatically navigated to the “Install Silverlight” web page. I had to disable external links just to post here :) Not that I have anything against Silverlight, I just don’t want to do a beta right now!

  2. Posted May 21, 2007 at 11:46 pm | Permalink

    Sorry about that; I’ll make a point of linking to external files in the future :)
    Aaron

  3. squidbot
    Posted May 23, 2007 at 12:49 pm | Permalink

    Sorry, that came out wrong! The problem is obviosly not links to external files, it’s the embedded popfly… since I don’t have silverlight installed, when your page loads it auto-navigates me away from your page to the “install silverlight beta” page, not giving me a chance to even stop the loading of the object, and making it impossible to view your blog without telling my browser to not navigate from your page. What I really had to disable was embedded objects. This just seems a somewhat poor UI design, and since you’re working on it, why not comment? :) Other types of embedded objects, like flash, don’t auto-navigate you away from the page you’re looking at, they present a popup or the likes, so you can still look at the page without installing the object. Does that make more sense? Really, if you try to load your page on a machine without silverlight installed you’ll see what I mean.

  4. Posted May 23, 2007 at 1:43 pm | Permalink

    Thanks for reporting this. I’m passing it on to the Silverlight team and to a dev on mine for further investigation.

    Cheers,
    Aaron

  5. squidbot
    Posted June 15, 2007 at 10:11 am | Permalink

    Yay, it’s fixed today :) I don’t know if you had anything to do with it, but thanks for passing it on!

  6. Posted June 15, 2007 at 10:13 am | Permalink

    Well, I wasn’t the one who fixed it, but I did pass the bug onto my dev team. I’m happy to hear it’s working better for you :)
    Cheers,
    Aaron

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